So I gave the list from yesterday a try last night in two games vs. Kennedy. The first game I deployed like a dummy and got beat up. The second game I thought I deployed better, but got beat up anyway. I don’t mind the loss. They’re good for telling you what you need to do better or what you’re missing. From my perspective, here’s what I came away with.
5 Assault Cannon Razorbacks is lame – I just didn’t have fun shooting them. This is totally different than my Long Fangs. I ALWAYS enjoy shooting. The razorbacks hit stuff and damaged stuff… but I just couldn’t get excited about it.
My thought that 5 man assault squads was enough didn’t really work. The extra 35 pts each in wargear did not make them viable. They were just too puny.
Since I was trying to get everyone in the fight… the deployment was an issue.. I just ran out of room to really be effective. So once the lead tank got popped, I was pretty well bottle necked. But that’s more of a game lesson than a list lesson…
So I made some tweaks and I think Rhinos/Sang Priests/more guys are going to be the “more better” way for how I want the space emos to play…
Based off of last night… Here’s what I’m doing instead:
- 3 Baal Preds
- 3 Auto Las preds
- 2x 10 guy Asslt Squad w/ PF and 2x Melta in Rhino
- 2x 9 guys Asslt Squad w/ PF and 1x Melta in Rhino
- 1 Sang Priest with PW – for FNP
- 1 Libby
- And Hunter Killers for everyone…. Hooray….
We’ll give it a shot tonight… The BA fluff and special rules just don’t appeal to me all that much. But I like the Baal Pred models and I like Asslt Marines…